Don't believe me? Here are some books full of D&D style adventures set on Tekumel:ġ) Man of Gold by M.A.R. Second, Tekumel is a D&D adventure style world. If you keep doing that until your group tires of it, you are doing it right. You certainly can use it to do other things, but it was built for exactly the kinds of adventures you are running. It is clearly a game designed around adventuring in the underworld, fighting in the arena, and exploring trackless wilderness. YOU ARE ALREADY GETTING IT WRONG!įirst, don't forget to flip through the rule section of EPT. That is where the fear comes in, you don't know enough about Tsolyani culture to run complicated diplomatic adventures. No, you think, I need to be writing adventures about clan intrigue and temples harboring secret heirs to the Petal Throne. You are flipping through the background section in EPT and feeling like Tekumel is not a world designed for exploring its sewers. You see, you have started to let that FEAR OF GETTING IT WRONG creep back in again. You are asking yourself, "Self, other than these dungeon runs, what kind of adventures can I run on Tekumel?" So now, having given yourself permission to dive right in, you have been running expeditions to the Jakallan underworld for a few weeks, and you are starting to get the itch to expand the types of adventures you have in your campaign. In the second part, I discussed using Empire of the Petal Throne to run Tekumel, and why I thought it was still a great choice in rule systems. In that post I discussed how, with a single guide pamphlet, you could start running Tekumel with any game system you wanted.
#E EMPIRE OF THE PETAL THRONE HOW TO#
In the first part of this series, I talked about how to get started running Tekumel games quickly.